

which weren't even finished until 1994, and which only one has ever existed. This fleet can be successfully intercepted and sunk by the Kuznetsov Battlegroup which can have up to five Udaloy II Class Destroyers. However, in the Soviet Campaign, there are four of them backing up the US Fleet as it responded to the Soviet invasion of Japan. The Kongo-class Destroyers are an especially egregious example as the last one wasn't completed until 1998.While it could be excused that rising tensions would increase the rate in which some of the examples were developed, sometimes it gets a bit silly: Anachronism Stew: Several of the ships, tanks, and aircraft weren't even being tested when the game is set.The aforementioned Patriot is presented as only the launcher and would still need radar and command vehicles to function. All units are represented as a single infantry squad or vehicle and can operate by themselves.Only the US can use them note or NORAD, which is US+Canada and they can one-shot more or less anything they hit. In this game, they're pared down to simply being an airplane sniping platform and precision cluster munition launcher, respectively. The Patriot missile and ATACMS, both expensive land-based artillery in real life, are theater-level weapons.It is still the longest-ranged anti-shipping missile in the game.

In-game, it's reduced to just over 9.4 kilometers. The P-270 Moskit with the NATO Reporting Name SS-N-22 Sunburn, deployed onto the Udaloy, Sovremenny & Tarantul ships has a range of 120 kilometers in real life.Acceptable Breaks from Reality: Takes the same breaks from reality for ground and aerial weapons in the sequels, then takes them to a whole new level with naval combat:."It all comes down to the infantryman and his tropes": The biggest ships available are the Japanese Kongo class destroyers for BLUFOR and the Soviet Udaloy 2 and Sovremenny class destroyers for REDFOR. The main addition to this version of the game is the introduction of naval combat, although it stays more to the littoral side of things.

As such, gaining air superiority is a vital part of winning any battle. The gameplay is similar to that of the previous game, involving ordering your units to capture territory and engage the enemy whilst managing your troops' supplies and ammunition levels, with the addition of the ability to control aircraft. The game has multiplayer matches from 1v1 to 10v10, as well as a campaign mode playable in 1v1 or versus the AI. The gameplay is built around commanding a combined-arms force of forces from either side, choosing your arsenal from a vast array of pretty much every unit fielded by the in-game nations. This version of the game changes the setting from the European front to East Asia, and includes Chinese, Korean (of both flavours), Japanese, Australian and other forces in that sphere of influence. Wargame: Red Dragon is an RTS game released by Eugen Systems in 2014, the sequel to Wargame: AirLand Battle, itself a sequel to Wargame: European Escalation.
